Question

The minimax algorithm is often impractical for types of these data structures with large branching factors. For 10 points each:
[10e] Name these structures often used to represent all possible states of sequential games. These acyclic graphs contain root and leaf nodes.
ANSWER: trees [accept binary trees or game trees or decision trees]
[10m] The minimax algorithm performs this type of search on game trees, which involves backtracking while traversing every branch as far as possible, unlike an alphabetically earlier type of search.
ANSWER: depth-first search [or DFS] (The alternative is breadth-first search.)
[10h] Implementation of minimax is improved by an algorithm named for both this technique and two adjacent Greek letters. This technique removes undesirable subtrees from consideration.
ANSWER: pruning [accept alpha–beta pruning; accept word forms like prunes]
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